Tuesday, 9 March 2010

2. Designing the basic Menu System


This was the first and most important step in designing my application. I knew that that menu had to be logical and very simple to use but yet be effective and visually appealing.
I achieved this by using all the buttons and images previously mentioned and using tweens to the best of my ability to make items fade/slide in upon execution.
This menu was to the the basis for the entire application and therefore I felt it necessary to provide a little bit of information for the user on how to effectively use this application, which could be accessed simply by clicking the information logo in the top right.
When linking the buttons to scenes I used a simple piece of code:

on(release)
{gotoAndPlay("Home", 1);
}

This would take the user directly to the Homepage on the first scene. I have used this piece of code throughout. Originally I had put:

on(release)
{gotoAndPlay(1);
}

To navigate to the first frame on that scene, this would sometimes cause me problems such as buttons not working. Adding the scene description fixed this.
Next, I added a sound to all the buttons, it was a small .Wav file which would operate upon hit, by adding a keyframe to the button and applying the sound to it.

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